[INFO] Gem and Equipment Maximum Rework

Gepubliceerd op 28 april 2017 om 20:49

Dear players, 

As we mentioned in our roadmap, we are planning to correct the gem bonus system. This change is still planned for the end of May, but now we would like to share some data on the maximum caps which will be applied to gem bonuses as well as equipment bonuses after this rework.

The outcome of the rework will be that gem effects will be capped together with the equipment as follows: 

Gem and equipment bonuses cap for Castellans

Glory points in defence

+50%

Resources lost due to looting

-70%

Early attack warning

+90%

Fires Caused by Looting

-50%

Combat strength of your melee soldiers

+90%

Combat strength of your ranged soldiers

+90%

Limit for defenders on the walls

+50%

 

Gem and equipment bonuses cap for Commanders

Glory points

+60%

Travel speed

+80%

Resources looted

+70%

Longer until the enemy detects your army

+90%

Building damage

+50%

Enemy wall protection

-120%

Enemy gate protection

-120%

Enemy moat protection

-80%

Chance of finding better equipment

+100%

Combat strength of your melee soldiers

+90%

Combat strength of your ranged soldiers

+90%

Attack cool-down

-50%

Soldier limit on the flanks

+50%

 

For example, if you have an 88% melee combat strength bonus from your Commander’s equipment and an additional 10% bonus of the same kind from the gem, the overall melee strength bonus will be limited at 90%.  

We also considered other possibilities to fix this problem, but thanks to our closed beta test server and its participants we realised these were not ideal solutions. One of the ideas was to increase the cap for bonuses (for example, to have 150% of combat strength of your ranged/melee soldiers), but that would bring a lot of disadvantages to the overall system and would need few months to accordingly re-balance the game:

  • All NPC enemies would need to be reworked to still be competitive in battle.

  • An increased range defence value for castellans would require the attacker to place more shields, making attacks more expensive.

  • All legendary items would lose value and it will take a long of time and effort to change all stats for all items. Only the downtime to implement such a change would be not shorter than one day.

  • Equipment sets from events would need to be revised, as they were created under the previous limitations.

  • Defenders would become more powerful to a variable degree due to the massive increase of the max defence fight bonus, that scales with some other bonuses making it hard to predict and therefore adjust.

  • Additional unpredictable balancing risks that would be spotted only once it hits the live servers.


Another alternative that we considered was to create a separate cap for gem bonuses. With this option we would lower the problems described above, but it would not solve them completely and a general system re-balancing would still be necessary. Furthermore, we do not have this system in the game currently, and would need to create it, which means months of additional development. 

We would also like to confirm that, as part of the compensation, you will have the chance to remove the gems for free for a few weeks and the general prices for this action will be decreased permanently afterwards. Additional information and details on the compensation will be shared at a later date.

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