Brave warriors,
With the end of May, our Great Empire already hails the coming of June. The days get warmer and nature itself raises it's might for the last time before the summer finally begins. Let us take a closer at what we have prepared for you in our next update!
As we already teased in our opening paragraph - the upcoming Spring Nights festival will be the last one this year - as announced previously in our Event schedule, the dates of this event are as follows:
This last iteration of the Spring Nights Festival will run from the 6th of June until the 2nd of July.
We announced the armor set which you can get for this Spring Nights Festival in our March/April Teaser, and it will be the one you got in May; the "Armor of the woodland nymphs", but if you want to take a look at it again, then you can find the stats for it [here].
Part 1
New Prime Day structure: Prime Day Tiers
We are going to introduce a new structure to our Prime Days, specifically for the upcoming FIFA World Cup.
The new structure mainly affects boosters which you receive from said Prime Days. They will be divided into certain Tiers which we want to explain to you using the following EXAMPLE:
Tier I: Prime Day with a 200% booster for 2 hours.
Tier II: Prime Day with a 300% booster for 2 hours.
Tier III: Prime Day with a 400% booster for 2 hours.
If you decide to buy one of those Tiers, the chosen Tier will be activated and also shown to you in the game. Those tiered boosters will always run for 2 hours. This means for example that if you happen to buy a Tier I Prime Day Offer, then you will get 2 hours of a 200% booster. If you buy a Tier II Prime Day offer you will get 2 hours of a 300% booster and so on. You will also see a visual notification for that in-game (e.g. Tier II, 300% booster, running for 2 hours). There is a special case though, like if you decide to buy Tier III and after that Tier I again, then you will get 2 hours of a 400% booster and after that 2 hours a 200% booster. The visual notification for the 400% booster will be shown first and after that one ran out the visual notification for the 200% booster will pop up.
This could be a little tricky to understand - so feel free to ask any questions you have about it in the Part 1 Discussion/Questions thread [here]
Once again: the listing of the Tiers is just an example, the exact booster percentages can vary based on what event they are applied for! (Again, eeeexamples)
Stat-Cap-Bug Fix for newly implemented Equipment Sets
We recently encountered that there are some cap-related issues with our newly implemented equipment sets - the effects shown in-game on the equipment sets Regalia of the Nomadic Raider, Armor of the Immortals and Artifacts of the Bloodcrow Caesar are not working out the way we intended.
This specifically affected all of the effects which were focused on specific event enemies or enemy camps, for example "+20% combat strength when attacking the courtyard of foreign and Bloodcrow castles" in our Armor of the Immortals equipment set. The cap on this did not function the way we wanted it to be; meaning that it was actually weaker. With the fix that we are implementing, the event specific effects of those sets should be stronger (compared to how they were with the bug) and therefore working the way we planned in the first place. This means that the following effects should work correctly once our fix is implemented:
- Combat strength when attacking the courtyard of foreign and Bloodcrow castles
- Unit limit on the flanks when attacking foreign and Bloodcrow castles
- Moat protection of foreign and Bloodcrow castles
- Combat strength for melee units when attacking foreign and Bloodcrow castles
- Combat strength for ranged units when attacking foreign and Bloodcrow castles
- Combat strength for melee units when attacking Berimond camps and towers during the Battle for Berimond
- Combat strength for ranged units when attacking Berimond camps and towers during the Battle for Berimond
- Unit limit on the flanks when attacking Berimond camps and towers during the Battle for Berimond
- Gallantry points when attacking Berimond camps and towers during the Battle for Berimond
- Combat strength when attacking the courtyard of Berimond camps and towers during the Battle for Berimond
The implementation of the new Prime Day Offers and the Stat-Cap-Bug fix will happen with a smaller update, which will be released on 4th of June 2018.
The Part 1 update will happen between 10:00 AM CEST and 1:00 PM CEST and the downtime for this is expected to be around 30 minutes. Of course, food will be frozen during that downtime. But as always, do not take the aforementioned times as guaranteed, be aware of possible delays due to unforeseen circumstances.
Part 2
New Samurai Invasion Rewards
In Part 2 of June's Update process, there will be an extension of the activity rewards, an exchange of the top rewards for individuals, as well as alliance rewards for the Samurai Invasion event (in a similar way to the last reworks of our events). More information in regards to a full list of our level 70+ rewards and alliance reward list will be delivered by us during the course of the coming days.
Furthermore, we will also have some new equipment sets for the Samurai Invasion event, which you can get in the future. As with the last Nomad Invasion Reward Rework, you will also be able to buy the old sets at the equipment trader!
You can get the following sets in the activity rewards:
|
Samurai Ō-yoroi (Armor) |
+28% combat strength for melee units +26% army travel speed -29% enemy wall protection |
|
Samurai kaiken (Weapon) |
+28% combat strength for ranged units +14% resources plundered when looting -29% enemy gate protection |
|
Samurai sōmen (Helmet) |
+24% combat strength for melee units -25% enemy wall protection -25% enemy gate protection |
|
Ornamental fan (Artifact) |
+24% combat strength for ranged units +23% army travel speed -22% enemy gate protection |
|
Onna-bugeisha (Hero) |
+20% combat strength when attacking the courtyard of samurai camps +10% unit limit on the flanks when attacking samurai camps |
|
Crane egg |
+5% combat strength for melee units +5% army travel speed -10% enemy wall protection |
|
Freedom crane |
+5% combat strength for ranged units -10% enemy wall protection |
|
Crane nest |
+5% combat strength for ranged units +10% army travel speed +5% unit limit on the flanks when attacking samurai camps |
|
Protection crane |
+5% combat strength for melee units -10% enemy wall protection +5% unit limit on the flanks when attacking samurai camps |
Bonus effects:
-20% gate protection of samurai camps
-20% wall protection of samurai camps
+20% combat strength for ranged units when attacking samurai camps
+20% unit limit on the flanks when attacking samurai camps
+100% combat strength when attacking the courtyard of samurai camps
+10% samurai tokens earned when attacking samurai camps
New Decorations
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|
Alliance Activity reward: Pool of tranquility 280 PO |
|
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Individual players activity reward: Zen garden 280 PO |
New rewards for the Royal Quest
-
You can win a new decoration in the next royal quest campaign, it is called The Great Twins (PO 320) which symbolizes another Zodiac sign.
New Feature: Global Decoration Inventory
We are going to implement a feature called the Decoration Inventory, where players can store decorations they own, in a global inventory.
The previous "buildings storehouse" Tab in the game will be a button which you can press in order to open the decoration storage. Once you did that you can place the decorations that you selected in the inventory so that they will be stored and can be placed in any one of your castles.
This is a feature which you - the community, have requested many times in the past, so hopefully this highlights again, the fact that your feedback is passed on and listened to by the design team in Goodgame st
The Decoration functions and specifics are as follows:
- The capacity will show you how many decorations you currently have stored and what the overall capacity is.
- You will also be able to select between different filters to help you find what you're looking for.
- The search option will let you search for decorations by typing in their name.
- The decorations will also show their respective grid-size in their description.
- Decorations can only be built in the castle you are currently in.
- Decorations in Outposts are sent back to their original owner after Outpost was conquered.
- Decorations cannot be built or stored in the sieged outpost during the siege time.
You can discuss Part 2 (the main part of the update) [HERE]
Armor of the Onna-bugeisha
Base Values | Statistic Type | Maxed Values | |
62% | Combat Strength for Melee Units | 90% | |
82% | Combat Strength for Ranged Units | 110% | |
104% | Reduces enemy Wall protection by | 120% | |
96% | Reduces enemy Gate protection by | 120% | |
64% | Increases Travel Speed by | 80% | |
14% | Increases Resources looted by | 20% | |
40% | Increases Troops on the Flank | 40% | |
120% | Increases Combat Strength in the Courtyard by | 120% | |
10% | Increases Samurai tokens earned by | 10% |
PART 3
Brave warriors,
This month celebrates the beginning of Summer and things will get hotter with each passing day. We also got more hot topics for you and will implement quick updates like the upcoming June Update: Part 3!
Features:
-
New Feature: The Equipment Power System
-
Adjustments to the Wheel of Fortune
-
New Construction Item Appearances
- The Comeback of the Wishing Well Coins
We already introduced the new Equipment Power System feature to you and if you want to take a closer look into the thread about this topic then you can find it [here]. So that's why we would like to continue with the other features that will be implemented in our June Update: Part 3!
Adjustments to the Wheel of Fortune:
The Wheel of Fortune will experience some adjustments, which revolve around the Top rewards and main prizes.
This means that the already announced Power System Equipment Sets will be added as Top rewards and main prizes.
There will be also changes to the overall ticket costs! Those changes will be related to a new way of how the Wheel of Fortune spinning will work out in the future!
You will be able to spin the Wheel of Fortune with two modes:
- If you decide to spin it in the normal mode, then you will have to pay 30 Wheel of Fortune tickets.
- If you decide to spin it in the professional mode, then you will have to pay 300 Wheel of Fortune tickets.
New Construction Item Appearances
We are going to implement some new Construction Iteam Appearances, which will be available for the following buildings:
- Storehouse:

- Stone Quarry:

- Sawmill:

- Flour mill:

- Woodcutter:

- Marketplace:

- Stonemason:

The Comeback of the Wishing Well Coins
We already announced this comeback to you guys and it will be available from today overnight until the morning of this week's Thursday, June the 21st.
For more details on this topic, please take a look at this announcement [here] on the forum!
You can discuss this update HERE!
The plan is to release Part 3 of the update on the 20th of June 2018. We will start with the update procedure early in the morning between 9:00 AM CEST and 13:00 AM CEST. The downtime is expected to be around 30 minutes long. Of course, food will be frozen during that longer downtime. But as always, do not take the aforementioned times as guaranteed, be aware of possible delays due to unforeseen circumstances.
Your Empire Family
PART 4
Brave warriors,
This June brings a lot of features to Goodgame Empire, not only the ones we have already announced but there are also a few more things to come this June and here we go with part 4 of this month’s update:
New Booster Tools
We will implement new and better booster tools for our Nomad Invasion! Those tools will be combo tools!
Changes to the Shapeshifter Event
With this update, there will be some changes to the Shapeshifter event!
We are going to further enlarge our Shapeshifter trader and by that, you will be able to buy one new build item (food build item - level 14) with your Charms.
There will also be a change for the schedule of the Shapeshifter event itself because it will run more frequently in the future!
In addition, you’ll be able to attack with more charm boosters than before. Meaning you can attack with up to 150 charm boosters via the normal mode and with up to 600 charm booster via the hard mode.
New Castle Skins
There will be two new skins for your castles in our great Empire, coming with this update. You will be able to purchase them with rubies and they are only cosmetic skins, which means, that there will be no stats bonuses for them. Those new castle skins are permanent, but you can't slot them with gems.
Skin 1
Skin 2
Resource Trader Overcapping
You will be able to buy new resource packages including either wood, stone, food, coal, oil, glass or iron via the resource trader and each of them will contain 80.000 resources. Those new packages won’t influence your storage cap anymore and you will be able to acquire as many resources as you want.
New Build Items
With this update, we’ll introduce new food build items, which are increasing your food production. Those will also bring additional build item levels to the game (11 - 15). The new build items are not craftable and will be available as event rewards or via the respective event shops in the future.
You can discuss this update HERE!
The plan is to release Part 4 of the update on the 26th of June 2018. We will start with the update procedure early in the morning between 9:00 AM CEST and 11:00 AM CEST. The downtime is expected to be around 30 minutes long. Of course, food will be frozen during that longer downtime. But as always, do not take the aforementioned times as guaranteed, be aware of possible delays due to unforeseen circumstances.
Your Empire Family
PART 5
Brave warriors,
This June brings a lot of features to Goodgame Empire, not only the ones we have already announced but there are also a few more things to come this June and here we go with part 5 of this month’s update:
New Buildings Skins
With this update we are going to implement even more high quality buildings skins. They will be considered as premium skins, for they are amongst the finest that we ever released up until now.
You will be able to purchase them via the armorer and here we go with a short preview:
New Barracks
New Keep
Build Items Improvement
We are going to improve our Build Items which means that there will be stronger ones coming in the future and those will be purchasable via the equipment trader, as well as given out via different reward pools.
Our current high level build items will be added to the tool vendor/armorer, while the aforementioned new build items will be added to the reward pools and some of them will even be sold via the tool vendor/armorer.
We will also remove the current maximum level 10 restriction for the newly implemented build items, which means, that their level will be higher and increase up to level 15.
For the time being, we’ll introduce the following new build items, which can be acquired via the tool vendor/armorer:
-
Hospital (level 11 + 12)
-
Keep (level 11 + 12)
-
Woodcutter (level 11 + 12)
-
Stonequarry (level 11 + 12)
Charm Booster Prime Day Sales
From now on charm boosters for the Attack of the Shapeshifters event will also be available via specific Prime Day Sales.
Reactie plaatsen
Reacties